Java Software Render Test 1

Publié le: 10 janvier 2024
sur la chaîne: Ersatz Coding
30
4

Testing out the basic rendering capabilities of my feeble brain. There are a lot of problems here, most noticeably the gaps that appear in large surfaces when moving, and issues with projection and culling of large polygons that stretch in front of and behind the camera. An earlier build has a marching cubes implementation which i used for my profile picture.

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I'd like to thank the following sources for helping me reach this point in the order they got me here:

Bro Code Snake Tutorial:    • Java snake game 🐍  

Learned how to create window applications that take key input and handle actions over time.

Simple 3D Render: https://www.alibabacloud.com/blog/construc...

Taught me what a rotation matrix was, as well as a bunch of useful vector math.

Timesteps: https://gafferongames.com/post/fix_your_ti...

Super useful step-by-step lesson on managing time intervals with the cost of your simulation.

3D Graphics engine:    • Code-It-Yourself! 3D Graphics Engine ...  

Mostly followed to realign my project with a real project by a good programmer, and to steal the projection matrix.


#programming #gamedev #graphics #shaders #javaprogramming #java


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