Intro | Coding a 2D Game Engine in Java #0

Publié le: 31 mars 2020
sur la chaîne: GamesWithGabe
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This is the first tutorial in a new series: Coding a 2D Game Engine in Java. This series will cover: How to use LWJGL; How to use OpenGL/GLFW; How to do rendering; How to create an animation system; How to create a physics system; How to create a user interface system; And, how to package and distribute a Java game. Once all the systems are in place, we will use the Game Engine to recreate NES Mario.

Download the final product: https://ambrosiogabe.itch.io/mario-maker
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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-C...
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-E...
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/978143...

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structure...
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-g...

Outro Music: https://www.bensound.com/royalty-free...


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