Wishlist Night Run on Steam: https://store.steampowered.com/app/22...
In this Unity tutorial we learn how to use ScriptableObject based events in order to create a simple, easy to edit and assign via the Inspector workflow that keeps game logic decoupled and hopefully should prove scalable in the long term.
Using events in C# is a well known pattern but here we add a little bit of additional Unity specific context by turning those events into ScriptableObject assets and having them call Unity Events, which are essentially serializable function calls which we can wire up via the Inspector.
This talk is based closely on the talk Unite Austin 2017 - Game Architecture With Scriptable Objects by Ryan Hipple of Schell Games (no relation lol), you can find that talk here: • Unite Austin 2017 - Game Architecture with...
You can also find the link to Hipple's Github with the code shown in the video here: https://github.com/roboryantron/Unite...
---
Learn Unity and game development with experienced indie game developers. Subscribe for tutorials, devlogs, and gamedev advice uploaded weekly.
Visit us on Discord, ask questions and share your work: / discord
Follow us on Twitter: / thousandant
Visit our website: http://thousandant.com
Sur cette page du site, vous pouvez voir la vidéo en ligne ScriptableObject Events In Unity (C# Tutorial) | Unity Scriptable Objects durée heure minute seconde en bonne qualité , qui a été Téléchargé par l'utilisateur Thousand Ant 07 mai 2020, Partagez le lien avec vos amis et connaissances, sur youtube cette vidéo a déjà été regardée 19,172 fois et il a aimé 635 téléspectateurs. Bon visionnage!