Tutorial 3dsMax -- Flex Modifier - Example 2: Create Flag

Pubblicato il: 20 agosto 2016
sul canale di: Medal71
7,264
52

In this second and final example, we analyze the effect as the Flex in the construction and creation of a flag, tent and so on.

The Flex modifier simulates soft-body dynamics using virtual springs between an object's vertices. You can set the springs' stiffness, or how actively they keep vertices from coming close to each other, as well as stretch, or how far apart they can move. At its simplest, this system causes vertices to lag behind an object as it moves. At a more advanced level, you can also control the sway, or how much the spring angle can change.

Sometimes completely unknown, the modifiers are very useful during the normal workflow of 3dsMax. These are old videos created with 3dsMax2010 but the modifiers are equal to the latest versions.


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