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I made a flaw in the explanation of the logic. In step 3 (Pick block with lowest F), I infered that the block must be adjacent to the current block, however the lowest F is picked from all blocks that have been processed but that have not yet been closed.
Thus the backtracking I did at 9:40 isn't necessary since your evaluating the same list of Fs no matter what your current node is.
If I had done this correctly I would have ended up checking several more nodes.
At 12:28 I ended up selecting a node with a F of 68 however there were several options with a F of 60 that I should have chosen.
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In this video I'll be showing you how A* Path Finding algorithms work. This is very useful when programming AI in games.
Here's the link to the tutorial I mentioned
http://www.policyalmanac.org/games/aS...
In questa pagina del sito puoi guardare il video online A* Pathfinding Tutorial della durata di ore minuti seconda in buona qualità , che l'utente ha caricato Arend Peter Teaches 06 marzo 2014, condividi il link con amici e conoscenti, su youtube questo video è già stato visto 38,771 volte e gli è piaciuto 467 spettatori. Buona visione!