This video serves as a demonstration of a Unity Plugin which I released on the unity asset store.
Its a shader effect that allows a grid of cubes or hexagons (both can be selected to have grooves between them), to move and change color in a variety of ways based on visual input from a camera, image or video.
The pins can be modified in the following ways: color, size, growth, total scale, relative scale, amount of pins, movement smoothness through motion blurring the data source, unlit/surface materials, and more.
IMPORTANT to note is that the mesh generated for this effect will have to be done on the CPU side and can be an expensive operation, however after initialization the effect itself is verry lightweight and done on the GPU. Becasue the meshes are being deformed on the GPU, you will not be able to use physics on these pins, a mesh collider''s shape will not move/stretch with the shape of the pin.
Song used: "Mind Games" by "MichaelByrd"
https://michaelbyrd.newgrounds.com/
In questa pagina del sito puoi guardare il video online Unity Pintable Shaders della durata di ore minuti seconda in buona qualità , che l'utente ha caricato Glenn Korver 15 ottobre 2017, condividi il link con amici e conoscenti, su youtube questo video è già stato visto 973 volte e gli è piaciuto 10 spettatori. Buona visione!