XML Editor

Pubblicato il: 15 maggio 2016
sul canale di: Brian Bennett
1,227
4

I made the tool in visual studios using WPF and C#. The tool can open a XML file and fill out all the sections it needs using the data in the file. The user can then add to sections or remove sections. The user can also change the data if needed. By clicking the ADD button in a section, a new window pops up with all the options that the user can add. These options come from a XML file so if the user needs a new option then they simply have to find that file and add one line of XML.

I eventually want to change it to read from the game engine itself and fill out the options that way so if the user adds a new class in C++ the tool will update, but I did not have time to write a C++/CLI wrapper to open the game engine library to the C# tool. I also want to add features like copy and paste, drag and drop sections and an undo feature, but I had to take care of the next part of the tool and the gameplay elements I had mentioned before.


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