Making Randomized Minecraft Pixel Art for UE4 Textures | Coding in JavaScript

Pubblicato il: 17 giugno 2021
sul canale di: Rushcode
186
5

I made pixelated grass textures by coding in P5.js. It's very handy when designing materials in Unreal Engine games. By accident, I made it look like something out of Minecraft. So now, I have infinite art and it looks cute!

It involved layering different shades of a colour and building a tile set that I could repeat across the canvas. The randomized pattern made it look fresh. There are many variations depending on what colour settings you apply so take a gander and see what shades and spectrums you can come up with!

My videos are inspired by Youtubers such as Dani, Make Games with Katie, Code Bullet, and Sebastian Lague. If you don't know who they are, I highly recommend checking them out!

Chapters:
0:00 - We Need Grass
0:26 - Tiles, Patches, Layering
1:35 - Repeating Tile Patterns
2:45 - Applying Designs in UE4
3:11 - Getting Colourful
3:27 - The Art Show
3:50 - The Better Art Show

-- GRASS TILES --
Source Code ► https://editor.p5js.org/rushcode/sket...
Animation ► https://editor.p5js.org/rushcode/full...

-- PIXEL ART TUTORIAL --
GIF ► https://imgur.com/gallery/1eQE0b0
Sadface_RL ►    • Pixelart Tutorial - Texture - Grass  

-- OTHER USEFUL LINKS --
P5.js Editor ► https://editor.p5js.org/
Coding Train Tutorials ►    • How to Rotate Shapes in p5.js (transl...  


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