LWJGL tutorial series on how to create a 3D Java game with OpenGL!
The final particle effects tutorial, this week about instanced rendering!
storeMatrixData() Code:
vboData[pointer++] = matrix.m00;
vboData[pointer++] = matrix.m01;
vboData[pointer++] = matrix.m02;
vboData[pointer++] = matrix.m03;
vboData[pointer++] = matrix.m10;
vboData[pointer++] = matrix.m11;
vboData[pointer++] = matrix.m12;
vboData[pointer++] = matrix.m13;
vboData[pointer++] = matrix.m20;
vboData[pointer++] = matrix.m21;
vboData[pointer++] = matrix.m22;
vboData[pointer++] = matrix.m23;
vboData[pointer++] = matrix.m30;
vboData[pointer++] = matrix.m31;
vboData[pointer++] = matrix.m32;
vboData[pointer++] = matrix.m33;
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Upcoming tutorials:
Random Terrain Generation
Shadows
Post processing
Geometry shader
Future Tutorial Series:
Game Audio
Multiplayer
Advanced Game Dev Concepts
OpenGL Optimizing Techniques
Previous tutorial topics:
Display
VAOs and VBOs - Rendering a quad
Rendering using glDrawElements
Shader introduction
Coloring using shaders
Texturing
Matrices, moving and rotating
Loading 3D OBJ models
Lighting I
Lighting II
Optimizations
Transparency
Fog
Multitexturing
Player Movement
3rd Person Camera
Mipmapping
Terrain Generation
Terrain Collision Detection
Texture Atlases
GUIs/HUDs
Multiple Light sources
Point light attenuation
Skybox
Day/Night
3D Mouse Picking
Water
Cel Shading
Normal Mapping
Rendering Text
Signed Distance Field Fonts
Particle Effects
Tumblr: / thinmatrix
Facebook Page: / thinmatrix
Instagram: / thin_matrix
Twitter: / thinmatrix
Check out my game on IndieDB: http://www.indiedb.com/games/socuwan
Contact me: thinmatrix@gmail.com
End of video music- Kai Engel, "Waking Stars":
http://freemusicarchive.org/music/Kai...
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