Metroidvania prototype: Complete code walkthrough (Odin + Raylib)

Pubblicato il: 01 gennaio 1970
sul canale di: Karl Zylinski
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Odin + Raylib + Hot Reload game template: https://github.com/karl-zylinski/odin...

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Article on fixed step update (Jakub Tomšů): https://jakubtomsu.github.io/posts/in...
Odin aseprite file loader (blob1807): https://github.com/blob1807/odin-asep...

Source for patrons with source code access: https://github.com/karl-zylinski-subs...
Specific commit I am at in the video: https://github.com/karl-zylinski-subs...

Software used:
Odin Programming Language https://odin-lang.org/
Raylib https://www.raylib.com/
Sublime Text https://www.sublimetext.com/

Contents
00:00:00 Prototype gameplay showcase
00:07:15 Hot reload
00:30:00 Game init/update procs (fixed timestep update)
00:39:38 Game draw proc
00:45:13 Atlas builder
01:28:01 Game draw proc part 2
01:36:12 Game tick proc
01:39:08 Entity struct
01:45:52 Handle-based entity array
01:58:06 Player gameplay code
02:09:10 Auto rebuild atlas when textures change
02:16:45 Release build without hot reload
02:18:10 Level editor
02:25:09 Patron thanks
02:25:34 Final questions
02:26:55 Quick & dirty level serialization
02:28:03 The end!


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