The Unity3D script that creates customizable polygonal planes - Code Snippet Included

Pubblicato il: 16 ottobre 2023
sul canale di: Andy Terekhin
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A Unity component that creates a plane mesh with a specified number of corners (vertices), allowing you to create polygons with different numbers of sides, such as triangles, squares, pentagons, and so on.

How to use:

1. Create a new empty GameObject in your Unity scene.
2. Attach this script to the GameObject.
3. Adjust the numVertices variable in the Inspector to set the number of corners (e.g., 3 for a triangle, 4 for a square).
4. Set the radius to control the size of the polygon.
5. Play the scene, and you'll see a polygon with the specified number of vertices.

This code allows you to dynamically create polygons with different numbers of sides by adjusting the numVertices variable. It's useful for creating a variety of shapes and can be applied in procedural generation, level design, or art installations within Unity.

All code snippets are on my telegram channel https://t.me/unitycodesnips


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