Find what common Unity optomizations truly make a difference. In this video I go over a bunch of interesting optimization tips as well and give you my recommendations on each.
Keep your code running fast with as little garbage allocation as possible by learning from these important concepts.
Benchmarks (let me know if you get weird results!): https://tarodev.itch.io/unity-benchmarks
Code: https://github.com/Matthew-J-Spencer/...
Linq garbage allocations: https://www.jacksondunstan.com/articl...
Some topics covered:
SendMessage, Vector3.Distance, Find Objects, NonAlloc, Camera.main, Linq vs loop and Stringbuilder
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0:00 intro
0:12 SendMessage
1:22 Extern call caching
3:02 Vector3.Distance vs SqrMagnitude
4:20 Find Objects
6:44 NonAlloc
9:34 Camera.main
10:51 Linq vs loops
13:16 Stringbuilder
14:20 Order of operations
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