Overview of the differences between Scriptable Objects and GameObject MonoBehaviour scripts in Unity. The advantages and use cases of both compared for beginners.
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00:00 - What to Expect
00:08 - Game Objects in Scene Hierarchy
00:48 - Creating GameObject Component vs Scriptable Object
02:57 - Prefab vs Scriptable Object Asset
04:24 - GameObjects Reset Data Each Time Game / Scene Loads
06:36 - Scriptable Object Data Persistence
08:03 - Instancing Scriptable Objects Unique to Each Session
10:28 - Reusing Scriptable Object Across Different Objects & Scenes
11:17 - Protecting Scriptable Object Data from Change
14:56 - Unity Lifecycle for MonoBehaviours vs ScriptableObjects
17:02 - Coroutines and MonoBehaviours
19:48 - Comparison Wrapup
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