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In this video, I'll give an overview of theory and mathematics behind physically based rendering (PBR) with Cook-Torrance GGX BRDF.
🟥(Red Episode)
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Further reading:
Filamen material system: https://google.github.io/filament/Fil...
Specular BRDF functions: https://graphicrants.blogspot.com/201...
Shaders Monthly - Microfacet BRDF: • Microfacet BRDF: Theory and Implementation...
Physically based shading: https://cglearn.eu/pub/advanced-compu...
LearnOpenGL: https://learnopengl.com/PBR/Theory
Real shading in Unreal Engine 4: https://blog.selfshadow.com/publicati...
00:00 - intro
by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries
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