In this video tutorial, we're going through the details of going through a basic Asteroids type project using Python and Raylib!
👉👉Grab the source (on github): https://github.com/erikyuzwa/python-r...
🔗Links & References:
Raylib website: https://www.raylib.com/
Raylib github: https://github.com/raysan5/raylib
Raylib API Cheatsheet: https://www.raylib.com/cheatsheet/che...
JSFXR: https://sfxr.me/
DrawTexturePro Demo: https://tradam.itch.io/raylib-drawtex...
👋🏻Connect with me:
Twitter: / eyuzwa
===---=== Game Plan ===---===
setup and configure our Python environment
load up all of our image and texture data
load up all sound effects
create an object that the player controls
handle keyboard input to move the player
and fire a laser shot
create a meteor object
this will be independently updated in our game area
we have 3 different sizes of meteors: large, med, small
if a laser blast hits a meteor then it will vanish
if the player or meteor travels off the side of the game area, it will warp to the other side of the game area
if a laser shot travels off the side of the game area, it will vanish
===---=== Chapters ===---===
0:00:00 - Introduction
0:00:23 - Asteroids Demo
0:00:53 - Setting up the Python Virtual Environment
0:04:21 - Freezing Dependencies to Requirements.txt
0:05:14 - Creating the main.py entry point
0:07:51 - The RayLib Cheatsheet
0:08:36 - Python main.py
0:09:15 - The Game.py Class
0:12:29 - Importing Game to Main.py
0:14:18 - Creating an Entity.py Class
0:15:20 - Importing Entity to Main.py
0:16:16 - Adding the reset()
0:18:15 - Creating an Enum for Textures and Sounds
0:20:17 - Loading the Game Assets
0:24:04 - Unloading the Game Assets
0:25:17 - Rendering the Player with draw_texture_pro
0:29:19 - Keyboard Input
0:30:51 - Calculate the Player's Position and Speed
0:35:00 - Bounds Detection for Player
0:36:57 - Creating the Meteors
0:40:25 - Rendering the Meteors
0:44:40 - Updating the Meteors
0:46:47 - Creating the Laser Shots
0:49:47 - Rendering the Laser Shots
0:50:47 - Updating the Laser Shots
0:52:00 - Filter functions for Shots and Meteors
0:55:10 - Collision Detection Between Shot and Meteor
1:00:06 - Wrapping Up
#raylib #python #gamedev
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