Send To Blender || Houdini and Python Tutorial

Pubblicato il: 03 aprile 2023
sul canale di: Simon Houdini
6,813
257

In this tutorial, you will learn how to use Python scripting in Houdini to launch Blender and open a geometry file. By using the subprocess module in Python, we can execute external commands and interact with other software from within Houdini. This technique can be useful for integrating different software tools in a pipeline, or for automating repetitive tasks.

In this tutorial, we will cover the following steps:

Setting up a Houdini scene with a geometry file that we want to open in Blender.
Writing a Python script that uses the subprocess module to launch Blender and open the geometry file.
Adding the Python script to a Houdini shelf tool for easy access.
Testing the script by launching Blender and verifying that the geometry file is loaded.
By the end of this tutorial, you will have a basic understanding of how to use Python in Houdini to interact with external software and automate tasks. You will also have a useful tool for editing geometry files in Blender and integrating it into your Houdini workflow.

Note: This tutorial assumes a basic knowledge of Houdini and Python scripting. It also assumes that Blender is installed on your computer and accessible from the command line.

Project files (with more features) https://siver.gumroad.com/l/pihcq

Timestamps
00:00 Intro
00:15 Overview
00:38 Scene setup
01:37 Make Shelf tool
02:36 USD exporter
04:04 Export using Python
06:50 Launching Blender
09:25 Blender Python Import USD
11:42 Make a Blender py script
12:25 Launch Blender with script
13:35 Remove Objects in Blender scene
15:54 Trying out the tool


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