This tool was created to debug and optimise texture usage in Unreal Engine projects. It does this by highlighting what the maximum resolution is needed for any given asset. A side affect of how this works is it also shows UV inconsitencies and the affects of screen resolution on how textures are sampled. The mix of these 3 properties of the tool make it incredibly easy to understand how textures are used inside of game engines and therefor debug issues that can form from them.
To use this tool is incredibly easy and runs in real time. Simply assign the given material to your model or the debugging texture to your shader, then move your camera to the nearest position relative to the object that the player would stand and the diagnosis will already be present.
Assets used in this video: https://www.fab.com/listings/c8ef3191...
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