Grapple Component Tutorial - Getting Started

Pubblicato il: 08 dicembre 2020
sul canale di: Jon Van Dam
17,663
590

This tutorial will guide you through the process of implementing the Grapple Component within your project and will teach you how to create your first few Grapple Sequences.
Get the Grapple Component: https://www.unrealengine.com/marketpl...
More Tutorials:    • Grapple Component Tutorials  
Documentation: https://jonvandam.com/grapple-component
Chat support (and more) :   / discord  
E-mail support: support@jonvandam.com

Project used in this tutorial:
https://1drv.ms/u/s!Am6I3pHDdwOjjv5Nu...

The Grapple Component is used to create sequences where different characters are interacting. These interactions can assume any form, for example throws, finishing moves, revive animations or other cinematic sequences. During these interactions, characters play synchronized animations and provide other player feedback. Grapple Sequences can also influence gameplay, for example by repositioning characters, changing movement capabilities or applying damage. The Grapple Component supports multiplayer projects. It is built entirely in Blueprint and provides a high amount of customizability to users.

Introduction and Setup
00:00 Introduction - About the Grapple Component
01:20 Introduction - Example Project Overview
02:02 Setup - Add Files to Project
04:06 Setup - Add Grapple Component to Character
05:02 Setup - Animation Blueprint

Creating a 'Tackle' interaction
10:27 Creating a Grapple Object
12:03 Grapple Attempt - Input
13:37 Grapple Attempt - Default Hitbox
15:23 Grapple Data (Simplified)
18:40 Animation (Simplified)
21:24 Duration (Simplified)
21:54 Repositioning (Simplified)
23:11 Animation Start Time (Simplified)
24:06 Queued Events
31:14 Tweaking our Grapple Sequence

Creating an 'Assassination' interaction
32:47 Creating a Grapple Object
34:22 Global Grapple Data
37:19 Local Grapple Data
39:08 Animation Data
40:39 Updating the Grapple Attempt
41:32 Repositioning - Scene Root
44:38 Repositioning - Relative Transformations
46:37 Repositioning - Local Reposition Data for Participant 0
47:36 Repositioning - Global Reposition Data / Look Target
49:40 Repositioning - Local Reposition Data for Participant 1
50:45 Tweaking our Grapple Sequence
52:41 Grapple Data Recap / Overview
54:10 Adding a recovery animation after the Grapple Sequence

Initiate Grapple Sequence from Gameplay
58:33 Introduction: initiating a Grapple Sequence based on Circumstances
59:55 Subsequent Grapple Attempts
01:00:45 Selection Conditions (e.g. 'must stand behind target')
01:05:53 Updating Movement Capabilities
01:08:01 Selection Criteria (e.g. 'cannot be jumping')

Conclusion
01:11:42 Results
01:12:04 Questions?
01:12:16 Thanks for watching!


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