05 - Breakable Objects

Pubblicato il: 19 aprile 2012
sul canale di: Hutong Games
74,569
378

A step by step example of how to set up a multi-state object that changes based upon player input. It also covers using variables, triggering particles, parent/child access, visibility, locations and more!

2019 and Beyond:

SOURCE FILES: https://hutonggames.fogbugz.com/defau...

Please check this thread on the PlayMaker forums if you need resources or help with newer versions of Unity: https://hutonggames.com/playmakerforu...

General - In this tutorial, the first person controller is used. To download and use this in Unity 2017 and beyond, it now needs to be downloaded from the Unity Asset Store (for free). It is part of the "Standard Assets Package". https://assetstore.unity.com/packages...

Import the package from the asset store. Next, find the First Person Controller prefab and drag it into your scene. Lastly, remove your existing main camera from the hierarchy.

28:18 - You can now create new variables inline from a dropdown field within an action. You no longer need to go to the variables tab to make a new variable. Instead, select the field in the action (such as store result) and choose "New Variable", and give it a name. The correct variable type will be automatically created.


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