Dynamic Data with Scriptable Objects in Unity

Pubblicato il: 07 gennaio 2021
sul canale di: Georgia Game Developers Association
1,349
20

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Learn how to break down your games into hyper-tweakable data crunchers and decouple data from systems with a case study of Decide to Lead: Emergency Command by Army Game Studio.

Tyler “Ryan” Kline, Game Developer, Army Game Studio
Ryan Kline is a full time game developer at Army Game Studio, and has worked in the department of defense for around 4 years on everything from VR and AR tools, simulations, Mobile games, mobile apps, and arcade games. After hours, Ryan builds games with coworkers and friends as Lazer Bread Games, currently working on their debut title, Potato Paradox Plus.


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