This was an interesting project. As part of a Unity course I'm following, I decided I wanted to make an isometric game for one of the free development exercises. I could've just had the camera following the player with the player centered at all times, but I find that kind of camera kinda jarring. So I needed to make a bounded camera.
However, bounded cameras aren't as easy to do in isometric views, or frankly, any view besides top down or side view. I managed to get a working solution using invisible box colliders after messing around with vector math. I think long term I'll figure out a more elegant solution with vector math, but this solutions works perfectly fine for my current needs!
Also, please excuse the crop, these were edited for Instagram.
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