Preparing Your Backend with Scriptable Objects in Unity!

Pubblicato il: 04 aprile 2020
sul canale di: Ignore Solutions
420
8

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NEW STUFF!!!!

We've released a couple of new things here. The first is the card shader has now been released as an asset. We are awaiting asset store approval but are currently approved on Itch.io. The second is the public beta of the Duelists of the Roses remake!

ScriptableObjects are one of Unity's most powerful features. They allow you to represent objects as assets with associated code. These assets stay present in the scene and offer the flexibility to be serialized and deserialized at runtime, loaded at runtime, and even generated by other files. In this video, I give you the basic crash course on how to get started with ScriptableObjects by defining a base class for your cards. I also show you how to practically setup your data bindings in C# and practically update the shader by changes in the bindings.


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