Arrays are an important way to store and organize data in GameMaker. Here's a basic run-down of them!
Years and years ago I made a set of videos about the different data structures in GameMaker. People seemed to find them useful overall but I'd like to start remaking them, 'cause they're old, and in any case a few things have changed about them since GameMaker 8.
Ordinarily I usually make videos on the more advanced subjects in GameMaker, but I've wanted to re-cover these for a while; I hope nobody minds. Next week I really want to (finally) have the 3D collision series ready to go.
Array literals:
• Array Literals - Useful Features in GameMaker
Data types in GameMaker:
• All About Data Types - GameMaker Tutorial
Data structures in GameMaker:
• Game Maker - Data Structures
The really old data structures videos, if you want them for some reason:
Lists - • Game Maker Data Structures - Lists
Stacks - • Game Maker Data Structures - Stacks
Queues - • Game Maker Data Structures - Queues
Maps - • Game Maker Data Structures - Maps
Grids - • Game Maker Data Structures - Grids
Priority queues - • Game Maker Data Structures - Priority Queues
Data structure accessors - • Game Maker Data Structures - Accessors
GameMaker 3D playlist:
• 3D in Game Maker Studio 2
GameMaker Studio 2 playlist:
• Game Maker Studio 2 - General Tutorials
#GameMaker
#GameMakerArrays
#GameMakerDataStructures
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/ wizardragon
That promised social media link spam.
/ dragonitespam
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