Let's talk about the Unity "Resources" Special Folder.
It allows us to load assets in a simple way.
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Timestamps:
00:00 Introduction
00:17 Resources Load Method
00:27 Resources Folder
01:32 Creating an Editor Window for showcasing
01:59 Creating the Resources Folders
02:32 Creating a second stylesheet
02:46 Editing our stylesheets
03:16 Creating a button
03:35 Loading stylesheets using the Resources Load Method
05:43 Adding the stylesheet to the button
06:04 Seeing the loaded stylesheet in the Editor
06:28 Resources LoadAll Method
06:51 EditorGUIUtility Load Method
07:28 Editor Default Resources Folder
07:39 Moving and renaming stylesheets
07:54 Swaping to the EditorGUIUtility Load Method
08:15 Editor Window not opening possible fix
08:26 Stylesheet showing and swapping for error
08:46 Outro
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Useful links:
● Resources Source Code (Unity Github): https://github.com/Unity-Technologies...
● Resources Folder Best Practices (Unity Learn Tutorial): https://learn.unity.com/tutorial/asse...
● Adressables (Unity Documentation): https://docs.unity3d.com/Packages/com...
● Resources Folder (Unity Forum Reply): https://forum.unity.com/threads/handl...
● Special Folders (Unity Documentation): https://docs.unity3d.com/Manual/Speci...
● Resources Load Method (Unity Documentation): https://docs.unity3d.com/ScriptRefere...
● EditorGUIUtility Load Method (Unity Documentation): https://docs.unity3d.com/ScriptRefere...
● Loading Resources at Runtime (Unity Documentation): https://docs.unity3d.com/Manual/Loadi...
● AssetDatabase (Unity Documentation): https://docs.unity3d.com/ScriptRefere...
● Editor Special Folder (Tutorial): • Unity Editor Folder (Special Folder)
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