In this final video of our programming design patterns video series, we’ll go through an action/fighting game combo system that integrates the design patterns we’ve explored so far. You’ll learn how the different patterns work together to create this action sample.
Follow along with this tutorial by downloading the project created by @HomeMech from GitHub: https://on.unity.com/422AD58
⭐ Learn more about programming design patterns in this e-book: https://on.unity.com/426oM67
⭐ Watch the other videos part of the Game Programming Patterns series: https://on.unity.com/495xdB8
Timestamp:
[0:00] Intro
[0:39] An overview of the project
[1:13] Game actions
[2:09] The ComboQueueManager
[3:02] Display Button
[4:16] The journey of a button press
#unity #unity3d #gameprogramming #unitygamedev #gamedev #gamedesign
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