Here, we'll go through the process of creating a project, enabling the required plugins, adding a few helpful elements to the scene and packaging the project.
To cross compile from Windows to Linux, download and install the relevant clang toolchain here:
https://docs.unrealengine.com/5.2/en-...
Pixel Streaming is brought to you by Epic Games and is available now in Unreal Engine 4.27 and up.
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00:00: Creating the project
00:23: Enabling plugins
00:41: Adding extras to your project
00:48: Enabling mobile touch controls
01:03: Adding a quit game keybind
01:27: Packaging the project
01:58: Packaging complete
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This video series is brought to you by TensorWorks https://tensorworks.com.au/
For business enquiries, reach out to us at: contact@tensorworks.com.au
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