Hello Friends I Am Niraj Suryawanshi
Welcome to our channel
Welcome to Part 2 of our Proper Texturing in 3ds Max series!
In this video, we’ll take your texturing skills to the next level with advanced material setup, realistic detailing, and custom texture maps. Learn how to bring life to your 3D models with depth, surface imperfections, and the perfect shader combinations.
What you’ll learn in this part:
– Using bump, normal, and displacement maps
– Multi-layered materials
– Reflection and glossiness controls
– Texture blending and real-world scale
– Realistic previews in Corona/V-Ray
Software Used:
– Autodesk 3ds Max
– Corona Renderer / V-Ray
– Substance (optional)
– Photoshop
Subscribe for Next part , where we’ll explore PBR workflows, texture baking, and optimization for animation/rendering.
I’ve added the plan, please check it as I mentioned
link: https://drive.google.com/file/d/11O8a...
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#3dsMaxTexturing #AdvancedTexturing #3DMaterials #RealisticTextures #CoronaRenderer #VrayShaders #CGIWorkflow #TexturingTips #3dsMaxTutorial #ArchVizCommunity
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