Basic Tutorial: • Tick Optimization Toolkit - Basic Tutorial
AI Tutorial: • Tick Optimization Toolkit - AI Character T...
Documentation: http://loonyware.com/assets/tick-opti...
Fab: https://www.fab.com/listings/de8d1c17...
In this tutorial, I'm showing how to use scaling and presets in the Tick Optimization Toolkit plugin version 1.3.
Available console variables:
tot.TickOptimizationLevel
tot.TickDistanceScale
tot.UROOptimizationLevel
tot.UROScreenSizeScale
Chapters:
0:00 Introduction
0:16 Distance Scale
0:28 Presets
1:09 Optimization Levels
1:41 Device Profiles
2:41 Closing
Tick Optimization Toolkit optimizes ticks in actors, components, and timelines by reducing their frequency or disabling them with distance and visibility. All the features are easily accessible from Blueprints. No C++ knowledge is needed.
No more need for spawning and despawning actors that would otherwise fit into memory. No more juggling of triggers and volumes that above all obfuscate your levels in the editor. With Tick Optimization Toolkit, you can gain precious milliseconds of game thread time with ease.
Features:
Optimizes everything that ticks in an actor: components, timelines, and the actor itself.
Can handle thousands of actors with ease.
Works with any actor: pawn, controller, projectile, moving, stationary, etc.
Can be easily incorporated into an existing project.
Supports multiplayer: local, online (with listen or dedicated server).
Supports scaling for multiple platforms and devices.
Components are blueprintable for creating configuration presets.
All the features are easily accessible from Blueprints and C++.
Additionally, exposes animation update rate optimizations to Blueprints.
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