I Made Pong Using Only Python

Publicado em: 01 Janeiro 1970
no canal de: The Python Lab
132
2

Welcome to Part 1 of my Python Pong Tutorial Series! 🏓

Timelabs
00:00 Intro
00:12 import pygame
00:21 create a blank window
01:13 add a way of closing the game
01:44 set ticks
02:12 create paddle class
04:42 create a instance of paddle
06:04 screen.fill(0, 0, 0)
07:30 create ball class
08:23 create a instance of ball
08:49 define move function
10:20 check paddle collision
11:52 ball reset function
13:02 random ball direction after round starts
13:24 end credits

In this first episode, we’ll build the core mechanics of Pong step by step using Python and Pygame:
Object-Oriented Programming (OOP) with classes for paddles and the ball
Player controls for both sides (W/S and Arrow Keys)
Ball movement and collision with paddles and walls
Random ball direction at the start of each round for extra challenge

This is just the beginning – in the next parts, we’ll add AI opponents, difficulty levels, menus, and more advanced features.

🔔 Subscribe so you don’t miss the upcoming parts!

Hashtags:
#python #gamedevelopment #pong #pythontutorial #pygame #codingforbeginners #oop


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