Unity VFX Graph:Model Surface Map(SDF)
Use the VFX Graph and SDF to create a representation where particles can produce textures along the model when they come into contact with the model.
Unity Version:6000.0.3f1(HDRP)
0:00 Intro
0:54 Start creating VFX Graph file
3:37 Add Collision Shape Signed Distance Field
7:39 Add Trigger Event On Collide
8:55 Output particle forward Decal
9:36 Make an SDF of this model
10:28 Add VFX Property Binder
11:20 Change the texture on the model
15:18 Change the Collision model
If you become a paid member of my Patreon, you can download the completed results and my other effects files:
/ wangray
Only buy this effect:https://ericwang.booth.pm/items/6028528
Buy Unity_GameVFX Collection:https://raywang4.gumroad.com/l/httuzp...
Unity Particle system course - Beginner To Intermediate:https://www.wingfox.com/s/9333_114804...
如果您訂閱了我的Patreon頁面,那麼您可以在此處下載完成的效果跟我其他的特效檔案:
/ wangray
單純購買此效果:
購買Unity_GameVFX 特效合集:https://raywang4.gumroad.com/l/httuzp...
Unity遊戲特效教學與實例製作(Particle System) - 從基礎到中級:https://www.udemy.com/course/unitypar...
#unity #SDF #VFX #unitytutorials #vfxgraph #unityparticle
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