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the rendering equation
The Rendering Equation. Direct ( local ) illumination Light directly from light sources No shadows Indirect ( global ) illumination Hard and soft shadows Diffuse interreflections (radiosity) Glossy interreflections (caustics). Early Radiosity. Lighting Effects. Hard Shadows. Slideshow 3090802 by delta
show1 : The rendering equation
show2 : Early radiosity
show3 : Lighting effects
show4 : Challenge
show5 : To the rendering equation
show6 : The grand scheme
show7 : Balance equation
show8 : Surface balance equation
show9 : Direction conventions
show10 : Surface balance equation1
show11 : Two point geometry
show12 : Coupling equations
show13 : The rendering equation1
show14 : The rendering equation2
show15 : The radiosity equation
show16 : Integral equations
show17 : Linear operators
show18 : Rendering operators
show19 : Solving the rendering equation
show20 : Formal solution
show21 : Successive approximations
show22 : Successive approximation
show23 : Light path
show24 : Light path1
show25 : Light paths
show26 : Light transport
show27 : Classic ray tracing
show28 : Photon paths
show29 : How to solve it
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