Build your first reusable Python programs with variables. We store values once, reuse their names, calculate totals, and avoid the common reassignment surprise where old output does not change.
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⏱ Chapters:
0:00 Intro — Arohas Code Lab
0:03 One Recipe Amount, Many Steps
0:22 A Label Finds a Stored Value
0:37 Store a Name, Then Read It
0:57 Prices and Counts Become Reusable
1:15 Changing a Variable Affects Future Reads
1:32 Store Changing Facts, Reuse Labels
Challenge
Create a function that receives an item price and a quantity, then returns the total cost.
Entry point:
```python
def total_cost(price, quantity):
return price * quantity
```
Expected behavior:
`total_cost(5, 3)` returns `15`
`total_cost(8, 2)` returns `16`
Worked solution:
```python
def total_cost(price, quantity):
total = price * quantity # Multiply the two input values
return total # Send the calculated result back to the caller
print(total_cost(5, 3)) # Expected output: 15
print(total_cost(8, 2)) # Expected output: 16
```
Explanation: the price and quantity are changing facts, so the function reads their names and calculates the result without hard-coding one shopping trip.
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