Ditch Unity: How I Vibe Code 3D Games With AI - Full Tutorial (Codex CLI, Claude Code, Cursor)

Publicado em: 13 Fevereiro 2026
no canal de: Chong-U — AI Oriented Dev
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Learn how to build a 3D pirate adventure game for iOS using only AI and Vibe Coding. We’re skipping Unity and Blender to go from a simple prompt and agent skills to a fully rigged 3D character running on a mobile device.

00:00 Intro
01:40 This Video's Resources
02:49 Overview: What We'll Be Building
03:17 Step 1: Nano Banana Pro for Character Art
05:44 Step 2: Meshy for Image to 3D
10:59 Step 3: GLB Export
13:23 Step 4: ThreeJS Skill for GLB Index
17:04 Step 5: ThreeJS Skill for Scene
19:15 Step 6: CapacitorJS Skill for Mobile
20:49 Step 7: Build for iOS
22:15 Wrap Up

Video Overview:
In this tutorial, I break down the exact workflow I use to create 3D games using the power of AI. We start with Nano Banana Pro for character art, move to Meshy for AI rigging and 3D modeling, and finally use Codex CLI and ThreeJS to build the game .
I’ll also show you how to use CapacitorJS to wrap your web app into a native iOS experience—all without leaving your terminal.

🚀 WHAT YOU WILL LEARN:
• Character Generation: Using Nano Banana Pro for high-fidelity 3D concepts.
• AI Modeling & Rigging: Converting 2D images to 3D assets with Meshy.
• Vibe Coding with ThreeJS: Leveraging custom AI "skills" to build 3D scenes fast.
• Mobile Deployment: Using CapacitorJS to run ThreeJS on iOS simulators.
• Advanced Tooling: A look at the ThreeJS Builder Skill for Claude Code.

#VibeCoding #AI #ThreeJS #ClaudeCode #CapacitorJS #GameDev #JavaScript #WebDev #CodingWithAI #MeshyAI #IndieGameDev #3DModeling #MobileGames #iOSDevelopment #codex #codex5_3


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