The Byte class is wrapper class that wraps a value of a primitive byte data type into an object. I highly recommend watching my Primitive Wrapper Classes Tutorial, Primitive Numeric Type Casting Tutorial, and my Autoboxing Tutorial before continuing with this tutorial. You will need to understand certain concepts from all of them in order to fully comprehend the material in this tutorial. It is important to note that the Byte class is immutable.
Fields (Constants)
The Byte class contains a total of five class variables that are essentially constants: BYTES, MAX_VALUE, MIN_VALUE, SIZE, and TYPE. I will show examples of how to access these members, but TYPE is beyond the scope of this tutorial series thus far - so no go.
Constructors
The Byte class does not have a no-argument constructor. The class has two public constructors:
Byte(byte value)
Byte(String s)
Methods
The Byte class has about 20 methods so I won't list all of them here. I will demonstrate how to use some of the methods in the example code.
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