This is another shot from my thesis - A projectile crashes into the wall leaving a gaping hole with smoke billowing outward.
The brief first part of the shot was done by Chris Messineo, with whom I collaborated with on the thesis.
All of the compositing was done in After Effects. The effects are a combination of live action elements and CG elements. The wall was shattered using a plugin in Maya called Shatter Plus (the best one I've used so far). I used another tool that parents the shattered pieces onto particles at the center of each fragment. I wrote some particle expressions to control the behavior to simulate Rigid Bodies. I also created a couple passes of billowing smoke in Houdini.
Tools Used:
Maya, Houdini, After Effects
Nesta página do site você pode assistir ao vídeo on-line Orthia - Wall Blast Simulation duração hora minuto segundo em boa qualidade , que foi baixado pelo usuário Sateesh Malla 23 Junho 2011, compartilhe o link com seus amigos e conhecidos, no youtube este vídeo já foi visto 204 vezes e gostou 0 espectadores. Boa visualização!