Create Joints - Options explained - Maya Rigging Tutorial

Publicado em: 31 Dezembro 2023
no canal de: Reins Academy
637
5

All options of the Create joints are explained in this video, Degrees of Freedom, Symmetry, Scale Compensate, Auto joints limits, Create IK handle, Variable Bobe Radius settings, Projected Centering, Orient joint to the world, Primary axis, Secondary axis, secondary axis world orientation, Bone radius settings, short bone length, short bone radius, long bone length, long boner radius are explained in detail.

00:00:00 Create joints
00:04:30 Degrees of Freedom
00:05:51 Symmetry
00:06:57 Scale Compensate
00:07:49 Auto Joints limit
00:09:10 IK Handle
00:09:39 Variable Bone Radius Settings ( Bone Radius, Bone Length)
00:12:07 Snap to Projected center (Projected centering)
00:14:21 Orientation settings - Primary axis, secondary axis, joint orientation

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