In this video, we enter the world of scripting. Scripting gives behavior and soul to the virtual entities in our domain. We are going to take a look at how to execute scripts, the basic format and syntax, and also take a look at using Client Entity Script and Server Entity Script.
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Overte is an open-source, decentralized 3D virtual world engine built on C++ and Qt, derived from the original High Fidelity codebase. It uses a distributed client-server model where users can self-host domains and interact in real time through networked physics, entity synchronization, and low-latency spatial audio.
It supports both desktop and full VR modes (OpenVR/SteamVR compatible), with positional tracking, hand controllers, and dynamic avatar systems. Scenes are composed of networked "entities" that can be scripted using JavaScript through a built-in runtime, enabling custom behaviors, UI overlays, and communication between clients and servers.
Rendering is handled by a modern OpenGL-based graphics engine with PBR materials, procedural shaders, and support for model formats like FBX and glTF. Audio is fully spatialized and synchronized using an audio mixer node. Domain servers manage persistent world state, entity data, and user permissions, while assignment clients handle discrete workloads like physics simulation, audio mixing, and scripting.
You can host your own domain server on Linux, Windows, or cloud platforms to run independent virtual environments. The Overte protocol enables users to connect directly to any reachable domain, forming a federated metaverse without a central authority or single point of control.
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