C++/SDL2 Physics Based RPG Platformer Tutorial Part 4 | Draw A Texture

Опубликовано: 18 Март 2020
на канале: codergopher
45,141
1.2k

This C++ SDL2 physics based 2D rpg platformer for beginners tutorial will show you how to make a game in C++. The game play is going to be physics based 2D platforming, and we'll go over things like proper intergration and time stepping, realistic collision detection, friction, restitution, and much more. The genre is going to be a RPG story driven game, but that's really up to you, of how you want to design your game. This C++ beginner friendly tutorial will teach you much of C++, and simultaneously teach Physics and Calculus concepts, which we will integrate into our 2D game. Grab your keyboard, and lets get coding on codergopher. In this episode, we load and render a texture in SDL2.

Win a free McVanBuck Trophy Mosquito! Send your mailing address to codergopher@gmail.com

Series playlist:    • C++/SDL2 RPG Physics Based 2D Platformer f...  

Source code: https://github.com/codergopher/2D-RPG...


На этой странице сайта вы можете посмотреть видео онлайн C++/SDL2 Physics Based RPG Platformer Tutorial Part 4 | Draw A Texture длительностью часов минут секунд в хорошем качестве, которое загрузил пользователь codergopher 18 Март 2020, поделитесь ссылкой с друзьями и знакомыми, на youtube это видео уже посмотрели 45,141 раз и оно понравилось 1.2 тысяч зрителям. Приятного просмотра!