First 10 gets a free month of Patreon, / eefc7
I'll explain core modeling workflows, from box modeling and sculpting to procedural and parametric techniques. When to start from a cube instead of a sphere, how to use booleans properly, and why topology matters.
We'll also go through extrude, inset, bevel, bridge, and merge, plus sculpting brushes, dynamic topology, retopology, voxel and quad remeshing, and decimation. You’ll also see how procedural and CAD modeling work, and when each method is best to use.
This is Episode 2 of the 3D Basics series.
00:00 Intro
00:28 3D Modelling Tools
01:47 Booleans
02:30 Sculpting
05:27 Retopology Techniques
06:41 Procedural modelling
07:53 Nodes
08:28 CAD
09:03 Instancing vs Real Duplicates
09:50 Level of Detail (LOD)
Music from Epidemic Sounds:
Switch - DJ Eely
Balderdash - Aleph One
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