Interacting with GameObjects within your scenes is a core tenet to game development within the Unity Engine. I wanted to engineer a system that would show off Unity Events, while also being generic enough to slap on to any of your objects and wire up quickly.
Admittedly there are many ways to improve upon the basics I show in the video (as well as lots of error checking and handling!), but I wanted to demonstrate the concept in a concise and timely manner.
I'm confident this can be a useful launching point, and I hope you'll find it useful!
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