This week you can learn about Assembly Definitions, which are a Unity Construct to create C# Projects within your game's "Solution". This allows Unity to determine which scripts needs to be compiled after making a change, instead of naively recompiling the entire project. Compiling fewer scripts lets you get back into the editor faster after making code changes!
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📚 Resources:
⚫ Namespaces Explanation: • Namespaces in C# by Unity Example | B...
⚫ Assembly Definition Manual: https://docs.unity3d.com/Manual/Scrip...
⚫ Assembly Definition Properties: https://docs.unity3d.com/Manual/class...
⚫ Assembly Definitions & Packages: https://docs.unity3d.com/Manual/cus-a...
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Chapters:
00:00 Topic Introduction
00:52 How Unity works without Assembly Definitions & the use case for them
01:30 How I split up Assembly Definitions
01:59 Examples from the Gun Scriptable Object Series
02:55 Creating an Assembly Definition File & Common Option Overview
04:37 More Advanced Features You'll Probably Never Use
05:10 Why it's Important for Asset Store Packages
05:40 Final Thoughts & Support LlamAcademy
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