GOAP + Behaviour Trees: Part 6 (Using Objects)

Veröffentlicht am: 18 Juli 2024
auf dem Kanal: Iain McManus
202
21

This is the sixth and final part of our series adding Behaviour Tree support to the AI Behaviours Package. In this part we'll be building our behaviours for returning home, interacting with the world, our RTS Village AI, our Sims AI and setting these up both within GOAP and as standalone Behaviour Trees.

Project at the start of the video: https://github.com/GameDevEducation/U...
Project at the end of the video: https://github.com/GameDevEducation/U...
Latest Unity Package version: https://github.com/GameDevEducation/U...

🎞️ Chapters
00:00 Introduction
01:45 Setting up our Village AI Prefab
02:25 Building our Behaviour Tree based Return Home GOAP Action
09:05 Building the Standalone Behaviour Tree for our Village AI
22:50 Setting up our Sims AI GOAP Prefab
25:50 Building our Select Interaction Behaviour Tree Node
31:50 Building our Use Interactable Behaviour Tree Node
38:40 Building our Behaviour Tree based Use Interactable GOAP Action
44:40 Building our Standalone Behaviour Tree for the Sims AI

If you've got questions add a comment below or send them in for the next Q&A video
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🎉 Thankyou to all of the Patrons 🎉
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#Unity #Tutorial #GameDev #AI #BehaviourTrees #GOAP


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