Reusing GameObjects with Prefabs in Unity Visual Scripting

Veröffentlicht am: 05 Dezember 2022
auf dem Kanal: Tomaz Saraiva
245
8

In this video of my series on how to move from Scratch Programming into Visual Scripting in Unity using Bolt, I create the remaining Targets and Spawners using Prefabs and Prefab Variants.

TIMESTAMPS
00:20 Importing missing assets
00:50 Changing the original Target prefab
01:10 Editing the collider bounds
02:00 Using Unity prefab mode
05:00 Creating a Prefab Variant in Unity
08:00 Creating a prefab for the Target Spawners
10:00 Adding references in the GameManager

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PREVIOUS VIDEO
Unity Visual Scripting: How to Instantiate Objects |    • Unity Visual Scripting: How to Instan...  

NEXT VIDEO
How to Create a User Interface with Unity Canvas |
   • How to Create a User Interface with U...  

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RESOURCES
Kenney Shooting Gallery Pack | https://www.kenney.nl/assets/shooting...
Scratch Project | https://scratch.mit.edu/projects/7250...
Unity Game | https://tomazsaraiva.itch.io/unity-fr...
Assets | ==TODO==

TOOLS
Scratch | https://scratch.mit.edu
Figma | https://www.figma.com
Unity | https://unity.com

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#unitytutorial, #unitybolt, #codingforkids

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ABOUT MY CHANNEL
My idea for this channel is to share my journey as a software developer.

I've been working as a developer for close to 10 years now. So although coming into this quite late I thought that I should give it a try anyway.

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Mostly, game development tutorials where I recreate retro games using current engines. I'm thinking about starting with Scratch and Stencyl and going all the way to Unity and Unreal.

And in between these videos, I'll be posting some other projects that I'm working on. Mobile app development with Flutter, mobile games with Unity among others.

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   / tomazsaraiva  

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