Reusing GameObjects with Prefabs in Unity Visual Scripting

Pubblicato il: 05 dicembre 2022
sul canale di: Tomaz Saraiva
245
8

In this video of my series on how to move from Scratch Programming into Visual Scripting in Unity using Bolt, I create the remaining Targets and Spawners using Prefabs and Prefab Variants.

TIMESTAMPS
00:20 Importing missing assets
00:50 Changing the original Target prefab
01:10 Editing the collider bounds
02:00 Using Unity prefab mode
05:00 Creating a Prefab Variant in Unity
08:00 Creating a prefab for the Target Spawners
10:00 Adding references in the GameManager

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PREVIOUS VIDEO
Unity Visual Scripting: How to Instantiate Objects |    • Unity Visual Scripting: How to Instan...  

NEXT VIDEO
How to Create a User Interface with Unity Canvas |
   • How to Create a User Interface with U...  

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RESOURCES
Kenney Shooting Gallery Pack | https://www.kenney.nl/assets/shooting...
Scratch Project | https://scratch.mit.edu/projects/7250...
Unity Game | https://tomazsaraiva.itch.io/unity-fr...
Assets | ==TODO==

TOOLS
Scratch | https://scratch.mit.edu
Figma | https://www.figma.com
Unity | https://unity.com

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#unitytutorial, #unitybolt, #codingforkids

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My idea for this channel is to share my journey as a software developer.

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