In this video of my series on how to move from Scratch Programming into Visual Scripting in Unity using Bolt, I create the remaining Targets and Spawners using Prefabs and Prefab Variants.
TIMESTAMPS
00:20 Importing missing assets
00:50 Changing the original Target prefab
01:10 Editing the collider bounds
02:00 Using Unity prefab mode
05:00 Creating a Prefab Variant in Unity
08:00 Creating a prefab for the Target Spawners
10:00 Adding references in the GameManager
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RESOURCES
Kenney Shooting Gallery Pack | https://www.kenney.nl/assets/shooting...
Scratch Project | https://scratch.mit.edu/projects/7250...
Unity Game | https://tomazsaraiva.itch.io/unity-fr...
Assets | ==TODO==
TOOLS
Scratch | https://scratch.mit.edu
Figma | https://www.figma.com
Unity | https://unity.com
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#unitytutorial, #unitybolt, #codingforkids
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In questa pagina del sito puoi guardare il video online Reusing GameObjects with Prefabs in Unity Visual Scripting della durata di ore minuti seconda in buona qualità , che l'utente ha caricato Tomaz Saraiva 05 dicembre 2022, condividi il link con amici e conoscenti, su youtube questo video è già stato visto 245 volte e gli è piaciuto 8 spettatori. Buona visione!