Unity Level Selection Screen Tutorial | Scroll View, Buttons & UI Layout Part 90

Veröffentlicht am: 06 Februar 2026
auf dem Kanal: Tasty Cherry Games
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In this Unity tutorial, we build a Level Selection Screen from scratch using Unity’s Scroll View UI system. This video continues from the previous UI tutorials and focuses on creating a clean, scalable, and user-friendly level selector for level-based games.

We start by discussing common approaches to level selection, including manual layouts versus scroll-based layouts. Instead of reinventing the wheel with masks, grids, and custom scrolling logic, we use Unity’s built-in Scroll View, which already includes a viewport, content area, and optional scrollbars.

You’ll learn how to:

Create a Scroll View from the Unity UI menu

Configure horizontal scrolling for level buttons

Resize and center the Scroll View properly

Disable unwanted vertical scrollbars

Adjust mouse wheel sensitivity for smoother scrolling

Add buttons dynamically inside the Scroll View content

Use Horizontal Layout Group and Content Size Fitter for automatic alignment

Duplicate buttons quickly for testing

Organize everything inside a dedicated Level Selection Canvas

We also improve the visual presentation by:

Adding a background image behind the level selection UI

Reusing UI elements from the Level End screen

Creating a clear “Select Level” heading

Renaming and restructuring UI elements for clarity

Adjusting spacing, alignment, and blending for a polished look

Towards the end, we prepare the system for runtime population, meaning the level buttons will later be created automatically based on available levels instead of being placed manually.

By the end of this video, you’ll have:

A working horizontal level selection scroll view

Clean and organized UI hierarchy

A scalable foundation for dynamic level loading

A UI that’s ready to be wired with PlayerPrefs and game logic

👉 In the next tutorial, we’ll dynamically populate level buttons at runtime and connect them to actual gameplay.


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