In this episode making up the story-driven VR tutorials in unity, we take a look at where we can get a character, how to rig it using mixamo and then finally use the animation rigging package from unity to take our character to the next level
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About me:
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“I love everything to do with 3D! For over a decade I’ve been a 3D Artist and love creating everything from environments to characters. I wanted to make my own games with the art that I created so I learned Unity and C# and not looked back. I’ve successfully released “The Captive” on Vive, an escape room experience. My latest release was “Lunar” on itch.io, a small game to commemorate the Apollo 11 moon mission.
I also work full time as Lead 3D artist and Unity Developer at ‘The Creative Engagement Group’ with a focus on developing AR & VR applications for training, events & entertainment.”
I love creating videos for Youtube, especially around game development & Unity. I have a passion for VR so a lot of my videos focus on that!
You can try some of my games here:
Lunar: https://daniel2018.itch.io/lunar
Captive: • Video
Here are some commercial projects I’ve worked on:
https://www.tceg.com/work/constructio...
https://www.wearethemoment.com/articl...
• Axiom case Study
Here is my 3D art:
https://www.artstation.com/danielstri...
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