A custom Python tool for Maya designed to automate Corrective Joint workflows for character rigs — eliminating the manual, repetitive setup process that slows down production pipelines.
What it does:
Automatically identifies and sets up corrective joints for both arms and legs
Enables dynamic, on-the-fly adjustments without breaking rig hierarchy
Built with production pipeline compatibility in mind
Built with: Python | Maya cmds | Rigging / Skinning workflows
Why I built it: Corrective joints are essential for clean deformations, but tedious to set up manually. This tool makes that process faster and more consistent across different characters.
💼 Open to junior rigging opportunities in animation and VFX studios
📩 Contact: gsolano.oroz@gmail.com
On this page of the site you can watch the video online Corrective Joints Automation Tool — Maya Python Script | Rigging TD with a duration of hours minute second in good quality, which was uploaded by the user Gazco 01 January 1970, share the link with friends and acquaintances, this video has already been watched 13 times on youtube and it was liked by 1 viewers. Enjoy your viewing!