A custom Python tool for Maya designed to automate Corrective Joint workflows for character rigs — eliminating the manual, repetitive setup process that slows down production pipelines.
What it does:
Automatically identifies and sets up corrective joints for both arms and legs
Enables dynamic, on-the-fly adjustments without breaking rig hierarchy
Built with production pipeline compatibility in mind
Built with: Python | Maya cmds | Rigging / Skinning workflows
Why I built it: Corrective joints are essential for clean deformations, but tedious to set up manually. This tool makes that process faster and more consistent across different characters.
💼 Open to junior rigging opportunities in animation and VFX studios
📩 Contact: gsolano.oroz@gmail.com
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