Breaking up tileable texture redundancy using foreach loop Houdini tutorial

Published: 16 August 2020
on channel: Viktors Anfimovs
994
32

0:00 - overview
0:26 using measure SOP
6:26 randomizing each pipe part
10:17 incorporate network in HDA
12:34 2nd method for selecting points to cut
18:44 final result!
In this tutorial, we set up everything we need to rotate each pipe segment randomly thus creating less noticeable tileable texture usage.
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