#20 3D Game Programming Tutorial: Interaction World

Published: 06 September 2018
on channel: thebennybox
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Today, we discuss what exactly constitutes an "interaction engine" and how that differs from a more traditional physics engine. We also set up the InteractionWorld that will handle all the interactions.
Starting code: https://github.com/BennyQBD/3DGamePro...
Finished code: https://github.com/BennyQBD/3DGamePro...
Line-by-line code change breakdown: https://github.com/BennyQBD/3DGamePro...
Base code: https://github.com/BennyQBD/CGFX5
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A very special thanks to my most devoted supporters for making this video possible:
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